Whether you’re a gamer or not, there’s no denying that playing card games is a fun hobby. But when it comes to building your own deck of cards, there are a few things you need to keep in mind before you start buying cards.
The yugioh staples 2020 is a staple in the gaming community. They are still relevant today and will continue to be for many years to come.
If you want to win at Yu-Gi-Oh, you’ll need some staples (not the stationery type!)
The cards that hold your deck together are known as staples.
While they may not be your primary approach, they may assist you in setting up the board precisely as you want it. Staples will dispel spells and traps, neutralize any unfavorable effects, and perhaps search for the crucial cards you’ll need to win.
There are a variety of cards that may be called staples depending on the deck you’re using.
I’d suggest running a couple of these mainstays in your main deck and then stuffing your side deck with as many as you can. As a result, you’ll be able to switch in the most useful essentials just when you need them!
So here are our recommendations for the finest generic essentials to include, as well as when they should be used.
20. Irrational Burial
I recall when I first began playing Yu-Gi-Oh! Oh, the card didn’t make any sense; why would you want to bury excellent cards?
We’ve seen more and more bizarre effects activate in the graveyard as Yu-Gi-Oh has progressed.
Sending Absorouter Dragon to a Dragon Link deck enables you to search for any Rokket monster you need to start your combos, while sending a Supreme King Darkwurm to a pendulum deck gets you a free special summon for additional deck summoning.
Depending on the deck you’re using, there are a variety of targets to choose, each of which offers a distinct method to gain an edge.
So consider which graveyard effects you may be able to use with this.
19. Disruptive Goblin
If there’s one thing contemporary Yu-Gi-Oh is about, it’s gaining an edge with cards (seriously I could do a whole article on card advantage and barely scratch the surface).
Upstart Goblin is a card with a +0 rating.
It costs 1 card to play (itself) and draws 1 card, resulting in a 0 card gain.
This implies that playing Upstart Goblin reduces the size of your deck by one card. Although this provides your opponent a 1000-life advantage, having a smaller deck means you’ll be able to get to your combo pieces faster, and the game will be over in no time!
Lancea is an artifact from the 18th century.
If your opponent is abusing the graveyard by banishing things, this is a fantastic card to play.
Many broken effects may be triggered by banishing from the graveyard. There are so many that I can’t even begin to name them all!
Lancea, on the other hand, ensures that none of these effects will be triggered for a full round.
This is very helpful, and maybe even more so than certain hand traps that only nullify a single effect at a time.
I’d place two copies of Artifact Lancea in your side deck, then slide it in if your opponent uses a plan that involves banishing from the grave.
Anti-Spell Fragrance is number seventeen.
Anti-Spell Fragrance, sometimes known as the Pendulum Killer, is a fantastic side deck staple for slowing down your opponent.
Both players must set spells for a full round before activating them when Anti-Spell Fragrance is active – exactly like traps!
The only flaw here is that Pendulum monsters cannot be set. This means that if you play against a pendulum deck, they won’t be able to adjust their scales.
Even in non-Pendulum decks, this trap is effective at slowing down your opponent.
This will halt a slew of explosive spells (have a look at Triple Tactics Talent and tell me you’re not terrified…).
Macro Cosmos (16.)
What’s the best method to get rid of those annoying cemetery effects?
Of course, getting rid of the whole cemetery!
The first effect is mostly unimportant in this situation; it’s the second impact that transforms this trap card into staple material.
Any card placed to the graveyard is exiled while Macro Cosmos is active!
This means your opponent can’t put their strong cards in the graveyard to save them for later, and they can’t utilize cards like Foolish Burial to trigger graveyard effects.
Like Lancea, I’d keep a duplicate in the side deck and pull it out when needed. This staple, on the other hand, wouldn’t be out of place in a main deck.
Twin Twisters (#15)
In contemporary Yu-Gi-Oh, removing spells and traps is crucial.
There are a slew of dreadful spells and traps that may totally derail your game strategy (take half of this list, for example)
Here’s how Twin Twisters can assist:
You may destroy up to two spells or traps on the field by discarding one card, regardless of whether they’re face up or face down.
The fact that this card states “up to” 2 cards is a useful piece of language, since it means you don’t have to destroy your own if your opponent doesn’t have two cards.
Try summoning Raiza the Storm Monarch to an empty field, and then get back to me.
14. The Grave’s Call
Whether we like it or not, we’re in a hand trapping format.
They’re the most recent kind of card to be featured in every deck, enabling you to obtain some strong negates without risking spells and traps.
This quick-cast spell is also an excellent counter to most hand traps.
When you reach the graveyard, most hand traps activate, but with Called by the Grave, you may entirely nullify their effects.
This means you won’t be interrupted when playing, and you’ll receive the precise board you desire.
Because this card is only available in one copy, I suggest adding one copy in the main deck (or the side deck if you don’t have the space). However, this will come in handy in almost every battle you play.
Terraforming (number 13)
The use of field spells has drastically changed the way we play Yu-Gi-Oh!
These spells used to be a bit of a gimmick, giving monsters of a particular kind a bit of an attack boost or some unique effects.
Field spells, on the other hand, have been a fantastic method to bring consistency to your decks in recent years, and they’ve become essential combo components in many decks!
Take a peek at the launch of the Boot Sector. It enables you to call a whole army of Rokket monsters at once, providing you with lots of resources to link summon!
Terraforming is an essential necessity in the main deck if your deck depends on a field spell approach.
I’d also suggest adding a copy of Metaverse, which accomplishes the same thing as Terraforming with the additional benefit of allowing you to cast field spells directly from the deck.
Harpie’s Feather Duster (#12)
Easily the greatest spell and trap removal in the whole Yu-Gi-Oh series.
I never imagined I’d see the day when this card was removed from the banned list.
You may use this spell to wipe out all of your opponent’s spells and traps in one go.
Field spells, face up, face down, they’re all gone!
While this card would be much more effective as a fast play spell, the impact is just too wonderful to pass up.
This card should be kept in your side deck as an out for spell/trap-heavy decks or decks that depend heavily on their field spells.
11. Exciton Knight of the Evilswarm
Yu-Gi-resurrected Oh’s child.
The Evilswarm Exciton Knight is an excellent card for bringing the battlefield to a more even playing field.
You may detach one material from this card to blow up every card on the field if your opponent has more cards on the field/in their hand than you do!
While this may deplete your field, you have less cards than your opponent, so you shouldn’t lose too much!
However, your opponent will have to start over the following turn, squandering all of the cards they’ve already used.
This is a fantastic choice for any deck that can XYZ summon for rank 4 (which is most decks), and I’d certainly have it in the main deck as a backup.
Raigeki is number ten.
Another card I never expected to see the light of day, yet here it is.
If you’re unfamiliar with Raigeki, it’s a classic spell that eliminates all of your opponent’s monsters at once.
In Yu-Gi-Oh, you’ll spend almost all of your resources on summoning strong monsters. I mean, isn’t that the point of the game?
You’ll be at a severe disadvantage if all of your monsters are killed, and you’ll have wasted an entire turn’s worth of cards!
This is a card that you should have in your main deck. It’s fantastic to get rid of any and all dangers!
Gameciel the Sea Turtle Kaiju is number nine.
Giving your opponent a monster seems like an odd move. Especially if the monster has a high attack stat.
However, being able to summon any of your opponent’s monsters by paying homage to them?
Now we’re having a conversation!
You may summon Gameciel by paying tribute to your opponent’s strongest extra deck monsters, removing any large cards you couldn’t get past.
And all you have to do to inflict damage is attack with a higher attack than 2300 – which is quite easy!
It’s possible that even the Dark Magician could do it.
If your opponent likes to play one large monster a lot, I’d run a duplicate or two in the side deck and side this guy.
8. Final Judgment
This is, in my view, the greatest solemn card in the game.
You may negate any spell, trap, or summon by spending half of your life points.
This implies that you can use this effect no matter how low your life points are since you can always halve them.
Some feel that Solemn Strike is a better choice than Solemn Judgment, and I believe the argument over which Solemn card is the greatest should be the subject of a separate article.
However, since the whole archetype works as excellent negation to keep you safe from your opponent’s threats, having any of them in your deck will help you win.
To be cautious, I’d put one copy in the main deck and up to two additional copies in the spare deck in case you have a lot of things to negate!
7. Rebirth of a Monster
The graveyard is no longer where dead cards are buried.
In Yu-Gi-Oh, it’s essentially a secondhand item that serves as a safe haven for your most powerful monsters.
Monster Reborn allows you to resurrect one of those cards, as well as one of your opponent’s if they got rid of anything valuable.
In Link decks, this card is excellent.
You may send materials to the cemetery for a link summon, then utilize them again right away!
In almost any main deck, this is a must-have.
Pot of Desires, no. 6
In contemporary Yu-Gi-Oh!, this is the closest we’ll come to Pot of Greed. That’s why this card is so fantastic.
Although removing 10 cards from your deck may seem to be a significant amount, in most decks, it will have little effect on your strategy.
Pot of Desires is best used in decks that run playsets of cards rather than relying on one-off cards.
Drawing two cards may provide that additional push that can help you win the game, which, in my opinion, is well worth the 10 cards you weren’t utilizing in the first place.
5. Apollousa, the Goddess’s Bow
What could be better than a deck of negate cards?
As a fast effect, how about negate cards that you can use four times?
To utilize this ability, you must summon Apollousa with as many monsters as possible, which comes at a high price.
This isn’t an issue with decks like Dragon Link, which can summon the rear legs of a donkey.
If you’re playing a deck that can summon a lot of monsters at once, I’d suggest placing this card in the extra deck right once.
With four negates, your opponent’s turn will be almost difficult to complete, effectively shutting off all of their efforts to send out their strongest monsters.
Superpolymerization is the fourth step.
The easiest method to get rid of your opponent’s monster is to use it to summon one of your own.
Super Polymerization allows you to steal an opponent’s monster in exchange for a fusion summon while also ensuring that the summon cannot be cancelled!
It just costs one card to discard, which is a fantastic deal.
Starving Venom Fusion Dragon is usually the greatest card to summon from this since it only needs two dark monsters (and who doesn’t have at least one dark monster?) Alternatively, Mudragon of the Swamp simply needs two monsters with the same attribute but different kinds.
Super Polymerization may summon a wide variety of fusion monsters depending on the deck you’re using it in, making it an incredibly flexible card for any main deck.
3. The Primal Being, Nibiru
Even if you don’t have it, this card makes your opponent afraid to play.
If you hold Nibiru in your hand and your opponent summons more than 5 times in a turn, your opponent’s whole board will be destroyed.
Nibiru’s greatest feature is that it is a hand trap.
Your opponent will have no clue this card is coming, so they’ll be afraid to play monsters for the duration of the battle.
All you have to do now is play Nibiru once to alert your opponent, and the mind games may commence…
2. Spring Joys and Ash Blossoms
This hand trap undermines the whole Yu-Gi-Oh premise:
Bringing strong cards from your deck to the surface.
Ash Blossom negates just much everything that requires moving cards about in the deck, whether it’s drawing more cards, special summoning from the deck, or putting cards from the deck into the graveyard.
Because so many Yu-Gi-Oh combinations begin with pulling out the appropriate components from your deck, Ash Blossom is the ideal card to prevent your opponent’s combos from ever starting.
Because it’s such a strong weapon in every battle, I’d suggest running 1-3 copies of this card in the main deck in every single deck!
1. Talent for Triple Tactics
What do you think is fair and balanced?
A spell card that has the effects of three cards on the ban list, not one, not two, but three.
Triple-Action Strategies Talent combines the effects of Pot of Greed, Change of Heart, and The Forceful Sentry into one ridiculously powerful spell card.
All you have to do is have your opponent activate a monster effect during your turn to activate it.
Given how important it is in today’s Yu-Gi-Oh to have the correct hand traps at the right moment, this is ridiculously simple to pull off.
And, since this card is so badly damaged, I strongly advise you to play three copies (if you can get a hold of 3 copies).
It’s now only been produced in a single set at the utmost rarity imaginable, fetching a whopping $120 each copy (as of this writing).
So, if you’re a cheap player, maybe not… but this card is unquestionably the greatest staple in the whole Yu-Gi-Oh! universe.
The staple yugioh cards 2021 is a type of card that can be used in any deck. These cards are often placed at the top of the deck and are usually high-leveled.
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