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Review – Rogue Lords –

  • James Gussie
  • October 9, 2021
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The Rogue Lords is a new card game from the creators of the popular board games, Dominion and Ascension. In this game players will take on the role of a powerful warlord fighting for control over an ancient land.

Rogue Lords is a game that has been released in the App Store. It is an action-packed RPG that allows players to control their own army. The game is available for $4.99, which makes it one of the more affordable games on the market today.

Slay the Spire permanently altered the roguelike genre. This was a game that demonstrated that you can create a roguelike out of anything, even a turn-based deckbuilder. Because of that game’s popularity, turn-based RPG combat and violent roguelikes seem almost like they were made for each other. Nacon’s brand new Rogue Lords is one of the numerous roguelikes that have drawn inspiration from Megacrit’s massive success. It’s a wicked little game that takes some of the elements that made Slay the Spire so successful in the first place and adds a dash of satanism and macabre to spice things up.

It’s harsh and almost unjust, but it’s a lot of fun.

Rogue Lords puts you in command of Satan himself… kind of. You see, Van Helsing and his men defeated the devil’s army a long time ago, causing him to flee to the underworld. He now swears vengeance by cleansing the world of its purity with the aid of his followers, whom you manage throughout the game. You may be wondering who these disciples are. Dracula, the Headless Horseman, Baron Samedi, Bloody Mary, Dr. Frankenstein, and other well-known figures are among them. You get the idea; you’re essentially in charge of individuals who would easily be considered villains in Penny Dreadful. It also works.

It works because each of the three characters you select for your squad has a unique movepool that synchronizes nicely with the others. The Headless Horseman, for example, is your go-to brute for doing huge physical damage, while Dracula is a great cleric for recharging abilities and buffing allies. You have a fixed number of action points each round, and you may use as much as you like with any character. There are no restrictions on how many moves each character may make each round.

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The majority of Rogue Lords is set in a role-playing environment.

The turn-based fighting in Rogue Lords is enjoyable, but it isn’t the primary appeal. Keep in mind that you are the devil. Even if you don’t have direct authority over the Prince of the Underworld, you may still utilize his clout on the battlefield. You’ll have a limited quantity of demonic essence that you may utilize to basically cheat your way through the game by restoring the health of your followers or decreasing the health of the opponent. You may also deliver status illnesses to your opponents, among other things. In this harsh roguelike, knowing when and how to utilize this limited essence is the key to victory.

Believe it or not, there aren’t too many fights each chapter. You can really avoid a number of them by taking alternative paths in the overworld, but the most difficult part is moving your avatar about with some clumsy mouse-based controls. A large portion of the game is made up of chance-based role-playing portions in which you choose one of your followers, enter a particular scenario, choose an action, and hope for the best. If you succeed, you’ll get permanent stat boosts like greater health or damage. Yes, you can cheat your way through these portions by using the devil’s essence. Duh.

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You can cheat your way to victory if you want to. After all, you’re the devil, so why should you care?

There’s more to do in the overworld than that. There are required story-based parts that include some fantastic narration by someone who does a fairly decent Keith David impersonation, all set to weird Danny Elfman-styled music. You may visit the Grim Reaper from time to time to trade Souls (the game’s money) for new moves or relics (passive buffs). When you visit a new location, you may use your deeds to instill terror in the land, resulting in even greater passive benefits. Finally, you may enhance your moves by collecting three of the same kind, fusing them together to create a better version of the same move, and being awarded with a fresh new move of your choice. In Rogue Lords, there’s a lot of opportunity for exploration.

In fact, there wasn’t anything in here that I didn’t enjoy. The basic polygonal overworld graphics didn’t appeal to me, particularly when contrasted to the very good hand-drawn fighting portions. I didn’t care for the game’s clumsy overworld controls either. The difficulty of Rogue Lords, on the other hand, may make you love or loathe it. This game isn’t concerned about your well-being. It’s harsh as hell, and the game’s advancement mechanism (i.e., how you acquire new characters) is a little too sluggish. If you like the game’s loop, you won’t mind the grind at all since the game is so engrossing (pun intended). If you don’t, you’ll probably dislike it as soon as you complete the instructional chapter.

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The overworld in Rogue Lords isn’t quite as fascinating as the battle portions, at least in terms of visuals.

Rogue Lords combines some of Slay the Spire’s most fun features and adds its own macabre twist to produce a game that is both derivative and distinctive. This isn’t a roguelike for everyone, since the difficulty curve is insane, but there’s a lot to like here, from the horror themes and surprisingly compelling narrative to the feeling of achievement you get when you complete a run with a fully upgraded squad. What better way to celebrate October than cheating your way to victory in a game where you can control pretty much every single horror creature at once?

 

The polygonal overworld is a little disappointing, but the hand-drawn figures in the battle portions are very excellent. Overall, it’s passable.

The roguelike fighting and exploring portions are fantastic. The role-playing activities are fantastic. The overworld controls are excessively clumsy, particularly when using the mouse.

The music for Rogue Lords is excellent, although it sounds a little too “Danny Elfman” for a purportedly adult film. However, the voice acting is fantastic.

Rogue Lords is an infectiously fun game, despite some balance and difficulty problems. It’s difficult to ignore the game’s macabre themes and cheating mechanism.

Final Score: 8.0

On PC, Rogue Lords is now available.

On a computer, I reviewed it.

The publisher supplied me with a copy of Rogue Lords.

As an example:

As if Loading…

Look at them!

The rogue lords reddit is a game that has been in development for years. It was finally released on the Google Play Store in 2016, and it is still being updated today.

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James Gussie

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