When I first played Burnout Paradise I was struck by one thing. The cars looked like they were glowing. I asked David Gardner, the game’s artist, about it and he said it was something they were experimenting with at the time. Something about the way the headlights cast the lights across the road, or caught the light at certain angles, made them seem like they were brighter than they really were. I wondered if it was just an effect of the game code, but the artist confirmed it was intentional, and was added for the specific purpose of creating that illusion.
I have just looked at the headlights on my car is in storage storage after an accident. I’ve noticed in the last few years the headlights have become significantly brighter, with the warm lights in the middle of the lamps becoming brighter than before. This has resulted in my car being blind when I drive at night. This is due to the warm lights in the middle of the lamps
As you can see, the headlights are one of the most important parts of any car. There are several reasons to why you should be improve the headlights in your car. First of all, the headlights are responsible for the massive safety offered by your car. It’s not easy to be noticed by any other vehicle on the road when the headlights are not working properly. Besides safety, the headlights are responsible for making your car look nice. There are many headlights which are not working properly. If you are looking for a way to improve the headlights in your car, you should consider purchasing a new headlight.
Many gamers have asked for brighter vehicle headlights (at least as bright as the one on the helicopter), but I have a hunch as to why they haven’t been included. It’s a weak answer, but it’s the only one I can come up with, and it’s the same reason the mirrors don’t work: performance.
Before I go any further, I should mention that I have no idea how the game’s lights are coded. Take everything I say here with a grain of salt since it’s just a guess and a hypothesis. It will also contradict what I stated before regarding the lighting after more consideration, so keep that in mind as well.
If I recall correctly, software loads code and assets significantly quicker if it is instructed to seek for appropriate code to utilize on an asset using some sort of search engine.
Instead of copying and pasting the same code on various assets, use inheritance. That stated, I believe IVT created the lite code and saved it as a template. This helps loading cars that utilize the basic light code easier and quicker in the game. All that has changed is the location and direction of the light, which is controlled by a basic X-Y-Z positioning code and an X-Y-Z rotation code, both of which are linked to the vehicle in question.
The helicopter is an outlier because its light seems to be the only one that is very bright. It’s most likely altering the brightness, intensity, and/or range settings via inheritance. It’s also worth noting that the helicopter’s lights are client-side, meaning that only the person who is using it may cast a light; you won’t be able to see the lights of other players who are flying the helicopter. This is likely to aid the game’s ability to maintain a reasonable frame rate.
Note that the light from performance components differs significantly from the basic light code. The performance components lights are an ambient-type light code connected to a client-side-only object, while the base light code is a spotlight-type light code.
So, instead of using the brightness of the helicopter’s light on the player cars, why not use the brightness of the helicopter’s light on the player vehicles? It’s most likely for performance concerns, as I stated at the top. When you utilize the helicopter’s light, the performance is identical to that of a regular helicopter. However, if the base light code is modified to that of a helicopter, all vehicles utilizing that base, including traffic cars, will have the same very bright lights. That can’t be good for productivity.
The solution is to create a new base light code for player vehicles, but I imagine that the base light code was created as a way to quickly program functional lights on all cars, both player and traffic, and that creating a new set of base lights just for player cars and then updating the code for each and every available player vehicle (bo) would be time consuming.
But, well, it’s just a hypothesis…..
Anyway, what are your thoughts?
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I don’t know why but I’m really exited to see the M20’s headlights. First of all, they are very similar to the ones on the S10. Also the contrast is not the same. The headlights that are on the S10 are much more colored than the ones on the M20. Looking at this I got the feeling that the S10’s headlights are more colorful. On the M20’s it’s just plain white. The M10’s headlights are the best because they are real sharp. I’ve noticed that the S10’s headlights are even more sharp than the M10’s. But the M20’s headlights are very sharp. This sharpness gives the car’s lights an almost “electric” feeling. ~~. Read more about dipped headlights and let us know what you think.
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