Watch Dogs 2 just got a cool new update that fixes the framerate issue. Watch Dogs 2 was already one of my favorite games, especially with its immersive hacking gameplay and zany story. Here’s to hoping Ubisoft can fix it up for Xbox One X players soon too!
The “ps5 software update” is a fix that was released by Sony. The update fixed the issue with the console crashing when playing certain games.
It’s all fixed now! №28
We’d like to notify you about our ongoing work on game upgrades and repairs in this summary. On the website’s dedicated area, you may learn about all of the War Thunder updates that have been issued.
Terramorphing Even though a vast sophisticated new feature revolutionized War Thunder combat, we didn’t lose interest in it when it was released.
We’ve already made a number of changes to it, such as removing items that lingered in the air, fixing errors related to vehicle entrenchment, and removing artifacts that showed on certain systems (including MacOS). We also focused on performance, which improved substantially as a consequence of our efforts, as well as fixing several associated client problems.
We’re currently working on a few additional specifics. At the time, we’re currently working on reducing vehicle vibrations on improved terrain. We’ll keep you informed.
A console protection map has been added. We introduced a new element to the protection analysis in the “Ground breaking” update – a “protection map” button. Despite the fact that these mechanics seem identical, this new thing is rather intriguing. It is no longer necessary to manually shoot at the entire vehicle to figure out which areas would be better to “hide” from the enemy. It builds on the armour of the vehicle you are looking at, a map of vulnerable areas that can be hit by a selected shell type: it is no longer necessary to manually shoot at the entire vehicle to figure out which areas would be better to “hide” from the enemy. It’s quite handy!
Today, the “protection map” was also released for War Thunder on consoles. Have a good time exploring!
The belt option for premium airplanes has been reverted. The good news is that this flaw was only found in test flights. The bad news is that it really happened. The weapons belt selection on premium aircraft in the reference modification did not operate in test flight.
We discovered this problem thanks to your bug reports and were able to immediately resolve it. Have a good time getting to know the automobiles.
Texture display has been improved. In this update, something went wrong. The textures of airfields, as well as the decorations from the “bushes” section vanishing at certain angles and the mesh screens on the vehicles, were all repaired. We also restored missing graphics for machine guns in turrets, various aircraft and missile textures, and textures that were limiting the sight view in SB game mode.
A moment of reflection We received early input from the community shortly after the “Ground breaking” update was released, which included your comments about the problems that appeared. If you came across any of them, don’t worry, they’re already rectified. Thank you again for your comments, which you post in the dedicated topic in the forum and beneath the announcements of important changes on the website.
In combined realistic fights, we solved a glitch where the air respawn spot displayed 15 kilometers distant from the battlefield. The distant respawn location now only functions in encounters with top-tier aircraft with a BR of 7.7 or above.
Small ground units, such as light pillboxes, machine guns, and cannons that had mysteriously vanished, were returned to aircraft AB.
Restored correct functionality of the aircraft radar warning system (RWR), which may have failed to trigger when enemy radar identified your helicopter, for example.
We quickly repaired the helicopter interface – within an hour of the main update’s release – and performed a slew of other key adjustments to ensure that nothing stood in the way of you enjoying the “ground-breaking” version. More enhancements
We’ve prepared several helpful fixes and game enhancements for this digest. Make careful to read the whole list in the individual changelog — there are some fascinating stuff in there.
Changelog
Vehicles on the ground:
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A fault where a tank sight could not be utilized in SB game mode because it was obscured by texturing has been rectified on various vehicles.
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A issue that caused grass to reappear after repeated entrenchment has been corrected.
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A glitch has been resolved in which certain items in the location design, such as stones and boards, might hang in the air after being entrenched.
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The potential of entrenching with a blade that does not attach to the ground has been corrected in Strv 103C.
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The gun depression angle of the ZLT-11 has been raised from -4.5 to -5 degrees. The DTW-2-105 round’s armour penetration has been enhanced, and the ballistics have been revised (previously it used the values of the DM63 shell). Because this vehicle possessed a laser warning system, the modification “Laser rangefinder” was changed to “LWS/LR.”
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T26E5 – the gunner sight magnification has been altered from a fixed multiplier of x5 to a variable multiplier of 4x-8x. Source. The center bulge on the top front plate has been expanded in thickness from 162 to 242mm. Source. Because the vehicle is categorized as a heavy tank, the “Artillery strike” upgrade has been deleted.
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Except for vehicles having NVD for an AA machine gun, the ability to utilize the night vision channel from the gunner view with the AA machine gun sight has been removed for all vehicles: M60 AMBT, XM-803, MBT-70, KPz-70, Leopard-2K, 2S25M, Challenger 2 (2F).
Aircraft
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The RWR (radar warning system) on aircraft was not responding to radar detection due to a flaw.
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A issue that caused the HUD on helicopters to vanish in certain cases has been corrected.
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When utilized with surveillance and targeting pods, the night vision mode toggle on seeker cameras on guided bombs has been rectified.
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Harrier GR.3 — the 30mm ADEN guns’ ammunition capacity has been updated in the preset with the chaff/flares pod.
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F4U-4 — a separate bomb drop for the 21,000 pound setting has been added.
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Hunter F.6 — an issue with the display of the SRAAM rocket protective caps has been fixed in the preset with no secondary armament.
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A separate bomb drop has been added to F7F-1 / 3.
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AIM-9L – explosive weight and type range from 3.54 kilograms of HBX to 3.175 kilograms of PBXN-102.
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R-23T – the missile’s cyclogram at maximum overload has been determined.
*A problem that prevented defensive turrets on certain aircraft from rotating has been corrected.
Naval:
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The Thunderbolt (PT-556) now has the option to switch cartridge types on the auxiliary calibre (37 mm).
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The flooding dynamics of the USS Mitscher have been revised. After the ship was sunk, a problem where the masts could be seen above the sea surface was corrected.
Other
- A issue that caused certain textures to vanish has been rectified.
On November 4th, the aforementioned adjustments will be implemented on PS4 consoles.
News Item
Changelog
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