Zodiark is a boss in the Final Fantasy XIV game and defeating him requires many strategies. Here are some tips on how to beat Zodiark without too much fuss.
Zodiark is the final boss of The Dark Inside Trial in Final Fantasy XIV. He has a variety of attacks, but his most dangerous one is his “Zodiark’s Sword” attack that deals damage to players from all directions.
It’s time to put yourself to the ultimate test and take on Zodiark on the moon in The Dark Inside Trial, which you’ll find in the Endwalker addition for Final Fantasy XIV. You’ll be part of an eight-player squad attempting to fight Zodiark and prevent him from leaving his jail. In this tutorial, we’ll go through all of Zodiark’s strikes and combinations in Final Fantasy XIV’s The Dark Inside.
The first assault Zodiark will make when you start the trial is called Kokytos. It is an inescapable assault that affects everyone and reduces their health to one. We advocate congregating as near as possible so that the two healers can swiftly restore health before the following onslaught. Later in the confrontation, Zodiark repeats this assault, although it isn’t as frequent as before, and you have time to recover.
Exoterikos is the second strike used by Zodiark. There are two types of attacks. The first is a triangle, whereas the second is a square. They may perform on the east, west, or south sides of the arena. The triangular version of the assault is a cone that bursts out over the whole area, requiring you to navigate around it on the other side.
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Exoterikos’ square form assaults half of the arena on one side, therefore you’ll want to travel on the other side to escape it.
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The next Zodiark summons a pair of monsters with massive circle AoEs using Paradeigma, as they yelled out, “Malice… Become flesh!” To evade these AoEs and continue assaulting Zodiark, you must be outside of them.
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You will now witness the spell Paradeigma as a result of this strike. It’s a pair of summons that launch AoE assaults across the arena in a straight line. You’ll need to relocate to a location where they aren’t shooting and avoid. When Zodiark employs this strike, the places will change.
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Phlegethon is the next assault Zodiark will utilize. It generates a swarm of AoE strikes focused around the group, scattering everyone. Another wave of AoEs will erupt, requiring you to be on the move while this attack is preparing and for a short time after it has been released.
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Styx is the next assault you’ll encounter. It’s a stacking AoE in which you and your party will travel together and concentrate on each other for a succession of attacks, with the primary person holding it keeping near to Zodiark.
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Following this assault, Zodiark will simultaneously unleash Paradeigma and Exoterikos, challenging you to figure out which version of Exoterikos is being utilized in order to evade both AoE attacks. After you’ve cleared this, Zodiark will unleash its second variant of the Complete Control strike.
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In this form, Zodiark will employ many of the same attacks as before, but with the addition of Astral Flow. Astral Flow rotates the arena in a single 90-degree round, keeping you and your group in position while moving the different attacks released by Zodiark. It’s possible to go left or right here, so pay attention to the arrows.
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To dodge these assaults, you’ll need to employ correct positioning, such as standing in their present configuration, waiting for Astral Flow to shift the arena, and then blocking the attack when you land. You should anticipate Zodiark to employ Astral Flow in conjunction with Paradeigma.
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Adika is another of Zodiark’s attacks. These are two large AoE assaults that are next to one another, allowing you to attack Zodiark from the front. Its fists are slamming down on the arena in these strikes.
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Triple Esocetric Ray is a green beam attack used by Zodiark. In front of Zodiark, three green circles will emerge. The two on the outside or in the centre will emerge first. Whichever one appears first will shoot first, so if the centre or the inner of the two outer green circles appear first, you’ll want to be on the outside. After then, you’ll want to evade the impending onslaught.
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You should also be aware of another personal assault from Zodiark known as Algedon. It’s when Zodiark enters the northwest corner and launches a devastating line assault across the board, leaving just the northwest and southeast corners secure. To avoid it, go to these regions, preferably towards the northwest.
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The Astral Eclipse assault is Zodiark’s last significant strike throughout this battle. Zodiark will float to either side of the arena when it has completed charging, and stars will emerge behind them. These star formations will then collide with the arena, causing immense damage. The shapes will fire in the following order: west, south, and east. Keep an eye on the star formations to determine the best places to stand in the arena to avoid taking harm. After this strike, Zodiark usually employs Styx, requiring your whole group to reassemble.
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Trimorphos Exoterikos is an advanced version of Exoterikos that you should avoid. It’s when Zodiark installs three Exoterikos emblems on the map and shoots them at you from the west, south, and east. They will shoot in the sequence in which they were called, allowing you a tiny window of opportunity to avoid them.
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Before defeating Zodiark and completing The Dark Inside Trial in Last Fantasy XIV, you should anticipate to go through his final spin multiple times.
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